The showstopper with the windows release has been successfully resolved. The issue turned out to be a simple bug. Basically we have a structure which has an embedded vector STL class in it. What the code was doing was to create the structure, and before assigning contents to it, was simply memsetting the entire structure to 0. While this is normal operation in any C code, in C++ this can cause very weird bugs. More technical details can be had in the bug report or in my blog.
Now I have created a 1.0 branch to release Adrian, This branch will contain some basic bug fixes. The plan is to release it this Sunday. The trunk will continue to experiment with new features meant for 2.0 like new model loaders etc.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment