Front to back or back to front...
Ever since the first game I wrote I always drew the background first with depth test disabled and then the characters and buildings with depth test enabled ... This is exactly how we render a scene in Adrian. But we could be rendering the foregrounds first so the number of pixels touched is minimal. This has to be done with depth test enabled of course...
Ever since the first game I wrote I always drew the background first with depth test disabled and then the characters and buildings with depth test enabled ... This is exactly how we render a scene in Adrian. But we could be rendering the foregrounds first so the number of pixels touched is minimal. This has to be done with depth test enabled of course...
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